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Zivon Solutions

Process

The shape of a Zivon Solutions project is the same everywhere: brief, scope, build with checkpoints, deliver. What actually happens inside "build" differs a lot between a character illustration and a piece of custom software, so here's that difference made explicit, universe by universe.

Art & Illustration

  1. 1.Reference and brief gathering: mood, references, any hard constraints like canvas size, palette or deadline.
  2. 2.Rough composition or thumbnail stage, approved before detail work starts.
  3. 3.Full render through to a finished, delivery-ready file.

Brand & Print

  1. 1.A positioning conversation about who this is for and what it needs to signal.
  2. 2.Multiple distinct directions explored before one is refined.
  3. 3.Guidelines and source files delivered so the identity is usable without us.

Merch & Print Production

  1. 1.Design, built directly against the manufacturer's placement, colour and print-method constraints.
  2. 2.Print preparation: files checked for bleed, resolution and colour mode before anything goes to press.
  3. 3.Production and a quality check on the finished items before they ship.
  4. 4.Delivery, either to you or straight to your customers, depending on what you've ordered.

Web & Product

  1. 1.Information architecture and user flows before any visual design.
  2. 2.UI design in Figma, then build. The same team carries it through, so nothing gets lost in handoff.
  3. 3.Launch, with a short post-launch window for fixes before sign-off.

Software & IT

  1. 1.Process mapping: understanding what's actually happening today before proposing a fix.
  2. 2.A scoped build plan with checkpoints, not a black box until the end.
  3. 3.Handover with documentation, not just working code nobody else can maintain.
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